There has been some confusion whether Arrowhead is involved or not in the creation of Magicka 2. We have had no part in the design or development of the game, and any questions should be redirected to Paradox Interactive.
It is however exciting to see that Paradox and Pieces have taken the game in their own direction, and are continuing to develop the generic fantasy world™ we put so much love and dedication into creating.
We just received keys and are looking forward to finally playing the game.
I know that you have been in the dark for a while now, possibly thinking that we were concentrating all our efforts on other things.
I am here to tell you that this is not the case and that the team has been tirelessly working on the game. We have big improvements and a few new features coming up for Gauntlet! Something which we know a lot of you were crying out for.
I can’t tell you too much right now, but if you keep watching this space we will be releasing little teasers and tidbits of information over the next few months.
In truth, we were never fully satisfied with how Gauntlet turned out. So, rather than just fixing little things here and there, we have been working on the core of the game to turn it into what we originally envisioned.
This will mean a free major content update for the game, including improvements to the Campaign and the Colosseum as well as a brand new game mode. I’m pretty sure I was allowed to tell you about the game mode…
With your help and determination the 1st Galactic War was won, then the enemies of freedom retaliated and we were forced to find a new home. New Super Earth is safe… for now.
But how can we stand by while so many still suffer under the burden of independence, outside the democracy and justice that Super Earth brings? We have a responsibility as human beings, to liberate once more.
So today we announce a new expansion in the war against terror, because freedom has no bounds.
The liberty we enjoy today we owe to the heroic HELLDIVERS that have fought relentlessly in the wars so far.
10.9 BILLION Shots fired by the HELLDIVERS (Avg. Accuracy 55%)
1.2 BILLION Enemies of SUPER-EARTH neutralized (killed)
5.2 MILLION Successful Missions
1.6 MILLION Planets liberated
26 MILLION HELLDIVER Deaths
2 MILLION Trophies awarded
(90k HELLDIVERS have earned the Cape Spinning DANCING QUEEN trophy)
Now we need to join them as together we march into HELL!
TURNING UP THE HEAT EXPANSION
HELLDIVERS: Turning Up The Heat is a free content update for HELLDIVERS accompanied by the release of the Reinforcements 2 DLC.
FREE EXPANSION FEATURES:
Increased rank cap from 25 to 27.
6 new trophies.
New environment: Volcanic planets, full of dangers.
New Bug type: The Bug Impaler
New Cyborg enemy: The Cyborg Hound
New Illuminate enemy: The Illuminate Obelisk
Three new objective types: Repair and Fire Artillery, Disarm Unexploded Ordnance, and Geological Survey.
New customization outfit: The Volcanic Camouflage set.
New perk: Strong Arm, allowing you to throw further.
To celebrate the release of the expansion, we are releasing the HELLDIVERS™: TURNING UP THE HEAT EDITION Bundle for $19.99 – This bundle includes: HELLDIVERS Game plus the new SPECIALIST PACK including the Specialist Uniform (helmet, armor and cape), LAS-12 ‘Tanto’ ultra compact laser SMG, and the Close Air Support powerful strafing run Stratagem. Available for a limited time only.
In addition to the free content of Turning Up The Heat, HELLDIVERS also adds 4 more Reinforcement Packs for those in need of EVEN MORE DEMOCRACY.
Each Pack is available separately for $2.99 and the DEMOLITIONIST, HAZARD OPS and PILOT Packs are available together in the REINFORCEMENTS PACK 2 for $5.99
HELLDIVER Specialists are highly trained offensive support operatives. They specialize in the use of Stratagems and supportive fire. They are specially trained to receive enhanced air support. The Specialist Pack contains:
The Specialist Uniform (Helmet, Armor, and Cape).
LAS-12 ‘Tanto’: An ultra-compact laser SMG with extremely limited range. The short focused beam is very powerful to compensate for the short engagement envelope.
Close Air Support: An ‘Eagle’ delivers a powerful strafing run followed by a pair of anti tank missiles. Effective at damaging almost all targets it does however have the drawback of being slightly unpredictable.
HELLDIVER Demolitionists are experts at tearing things down and blowing things up. They are rumored to be uncareful when handling explosives, though this is most likely just their familiarity with explosives being misinterpreted. The Demolitionist Pack contains:
The Demolitionist Uniform (Helmet, Armor, and Cape).
MG-105 ‘Stalwart’: A light machinegun based on the AR-19 ‘Liberator’. It’s very powerful when used in sustained fire, but the initial recoil is often hard to handle resulting in unpredictable spread.
REC-6 ‘Demolisher’: A remote Explosive Charge capable of destroying both objectives and heavily armored enemies. The user can decide when to detonate the charge by pressing the detonator. Often referred to as a Satchel Charge.
HAZARD OPS PACK
The Hazard Operative HELLDIVERS are trained in chemical and biological combat and protection. Sometimes shunned by fellow HELLDIVERS for their use of inhumane warfare, many a Helldiver is happy to have them on the mission when it comes down to life or death. It’s not like the enemy is Human after all.
The Hazard Ops Uniform (Helmet, Armor, and Cape).
AR-14D ‘Paragon’: A heavy semi-automatic rifle firing rounds similar to the AR-20L ‘Justice’, but without the penetrating capabilities. Instead the rounds are hollowed out and filled with a neurotoxin causing targets hit to become slow and sluggish.
TOX-13 ‘Avenger’: A high pressure liquid projection weapon similar to the FLAM-40 ‘Incinerator’. Instead of projecting flaming napalm, this weapon sprays a very potent neurotoxin resulting in slow movements and irreversible brain damage.
The Pilot HELLDIVER is specially trained to operate the wide arsenal of vehicles available to the HELLDIVER troops. Especially trained in the use of the EXO-48 ‘Obsidian’ Exosuit, Pilots are some of the few that are given the honour of using this heavily armed monster. Though they prefer to use vehicles they are still HELLDIVERS and very formidable troops on foot. The Pilot Pack contains:
The Pilot Uniform (Helmet, Armor, and Cape).
AC-5 Arc Shotgun: A further development of the Arc technology, the AC-5 fires a wide, short range cone and damages everything covered by the static discharge. The charge up is much faster than the original Arc Thrower but the discharge is not quite as powerful.
EXO-48 ‘Obsidian’: A powerful exosuit with two double autocannons. The firepower contained in this walking monstrosity annihilates light and medium infantry, and the two magazines allows for both maximum firepower or conserving ammunition. The only downside to this mech is its distinct lack of anti-tank capabilities.
Monday. You gotta have something nice to watch on Mondays. Therefore we offer you the last video in this developer feature series, and after this you should have a pretty good picture of what’s contained in the free update.
The third video is all about the new environment and some other goodies being added with HELLDIVERS: Turning up the Heat.
So re-enlist today because the countdown has started!
Tomorrow evening (CET) we’re also aiming to stream Turning Up The Heat. We’ll be back with time!
The latest campaign update (Patch 1.04) is just in: Super Earth Command have addressed a number of issues which you have run into during the war, and it also includes some fresh intel on our enemies of freedom and democracy.
Several Galactic Wide Web improvements have been made by Super Earth Command, resulting in:
Improved Cross-Friends discoverability: You can now request game info from any friend and receive up to date info from them.
Trophies not received from participation in War 2 should be granted if the user accesses the Armory.
Other Helldivers met should now show up in the “Recent Players Met” section on the PS4.
Each Helldiver now receives 10 Commends every week.
Influence displayed for the attack events is now shown in the galactic map.
Manually triggering Cross-Saves allowing you to be certain that your savegame has been uploaded to the cloud.
Furthermore Super Earth now allows for Helldivers to share their specially requested equipment with other local Helldivers (DLC is now shared with other local players while in the same game.)
Several equipment failures have also been corrected:
Veteran controller no longer affects APC speed.
Veteran controller mode added on the PS3.
Placing POI on the map no longer results in vehicle exit.
Jump packs no longer disappear after death.
Healing with REP80 no longer causes the game to crash.
Save icon no longer continuously displays.
Players no longer find themselves stuck in vehicles.
Turret turnspeed upgrades now functions correctly.
Camera now works as intended when in an APC.
Illuminate Councilmember now appears in the encyclopedia .
Minimap now closes when applying throttle in the HAV/APC.
Minimap pings and laser sights should now be more easily discerned by colourblind people.
Due to the ongoing war effort, Super Earth Command has instituted a new policy for ammunition conservation, resulting in the EXO-44 ‘Walker’ Exosuit being deployed with smaller ammunition reserves for its minigun.
Other equipment changes are:
The Airstrike Stratagem now has a shorter callin time and does more damage.
The Distractor Stratagem now has a smaller area in which it attracts patrols.
Intel reports from the front warn that the Illuminate have adopted new tactics for their combat units. Be alert when confronting them in field.
Several general crashes and minor issues have also been fixed, and we would like to thank the community for their support in reporting these.
Yesterday it finally happened! The moment we’ve been waiting for since Helldivers’ release – One of our players found our secret Helldivers easter egg!
You can actually get into Gauntlet from inside a Helldivers game, and play the Gauntlet levels guns blazing!
As you all know, initially Helldivers was scheduled to release before Gauntlet. But when Helldivers was pushed forward in time, we thought why not make the best of the resources we already have, and we gave our heroic soldiers some hidden bonus areas to spread much needed managed democracy in.
We won’t give away the method to spoil all of the surprise. You’ll just have to go on a wild egg hunt!
We are honoured to have received such a warm and welcoming reaction from the HELLDIVERS community. In the last few weeks we have been flooded with messages of love and support for our game. There are not enough ways to thank you all, but we want to show you our amazing wall of compliments, which we hope to eventually completely fill.
There is one thing we can give back to you right away though, and that is a gift for your wall(paper)!
Feel free to spread some managed democracy on your computer. We will soon have more versions and sizes up on the webpage.
We’ve also received some questions about the newly released DLC. Here’s the way we look at things:
We believe in making games which will have a long lifetime and become a living product after release. Every great care is made to ensure that we integrate support models which make sense for our games. It is a long-lasting labour of love. Creating DLC allows for this continued development and support of the game; we want to support our products for as long as the community wants to play them.
With an overwhelmingly high demand for more Helldivers content, it makes sense to get something fresh out there for the large amount of players who have already spent 40+ hours on Helldivers and unlocked everything.
We want to thank the fans who have already contributed to Helldivers by buying the DLC packs, and supported us as it further gives us the ability to improve the title and react to user feedback. This is why we are happy to announce that we are turning up the heat soon with a big content update that will be free.
The artists are working into juicy new stuff for you