Category Archives: Company

Niklas Malmborg
The perfect scene

You’ve probably seen hundreds of scenes in movies where the hero, the animal, or the monster does some really advanced manouver and pulls it off perfectly… almost too perfectly… In some scenes you really see how the director took 80 … Continue reading

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Mikael Bauer
Turn it up to 11!

So it’s my turn to post something nifty on the blog and as usual the preparations have been perfect. Initially I had an idea of writing something cool about a new tech or a fancy implementation (I’m a programmer after … Continue reading

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Therese Jansson
Working at Arrowhead (from an artist’s point of view)

I often get the question; “What’s it like working at Arrowhead?” Now I know that I can only talk about this from my own point of view as an artist, but I think that some of my coworkers would agree … Continue reading

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Kalle Sjöström
A New Hope

In October last year, me and Peter began having nightmares about the foundation which The Showdown Effect code was written upon. This all started when the authors of it had left the building and the one who could see through … Continue reading

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Patrik Lasota
Cooking, like a gamer.

I play a lot of games, probably more than anyone else in the office. One could say playing games is one of my biggest hobbies, and another would be cooking. Not the kind of cooking you see on TV when … Continue reading

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Carl Brännström
I do not MUD.

MUD? What the hell is that? Some kind of game?? DON’T GO THERE!!! I only like games where you can kick the shit out of people! Chivalry, Dark Messiah, Wolfenstein, Dark Souls, Duke Nuke’em 3D – in all these games, … Continue reading

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Peter Lindgren
Do you MUD?

MUD is an acronym for Multi User Dungeon, it’s essentially a text-based MMORPG. They’ve been around ever since the 80′s, first only at universities but when the interwebs spread in the 90′s it became available for most of us. MUDs are heavily inspired by traditional pen-and-paper role-playing … Continue reading

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Jim Svanberg
Lunch speed-painting

One of the best things about working at a rad game studio is that you are surrounded by people with the same interests as yourself. And since I’m an artist, I love to paint (shocker). As do my fellow artists … Continue reading

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Malin Hedström
The Showdown Effect beta starts today!

Today we are massively excited to let you all in to the beta of our upcoming multiplayer 2.5D action-hero slaughter fest! All players who preorder the game will be given instant access to the Beta that starts today, January 31. … Continue reading

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Malin Hedström
Arrowhead – A semi-brief history

In the beginning of 2008, two classmates with a lot of passion for video games came together after a presentation by Swedish Game Awards at Luleå University of Technology. They soon got a few others hooked, set out with the goal … Continue reading

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