Category Archives: Company

Malin Hedström
We proudly bring back GAUNTLET!

All the latest news heard about Arrowhead has been of our upcoming game Helldivers with Sony, but today we are thrilled to finally announce our other project together with Warner Bros. Interactive Entertainment. We give you GAUNTLET, our completely modernized … Continue reading

Posted in Announcements, Development, Events, Games, Gauntlet, GDC | Tagged , , , , , | 5 Comments

Johan Pilestedt
Our new game: HELLDIVERS!

You may know Arrowhead Game Studios from our previous games like Magicka and today we’re excited to announce that we’ve teamed up with Sony Computer Entertainment and Foster City Studios to create our next game! So, for all of you … Continue reading

Posted in Announcements, Development, Events, Games, GamesCom, Helldivers | Tagged , , , , , | 6 Comments

Therese Jansson
Lunch game #1 – Super Puzzle Platformer Deluxe

This is meant as the first post of many on games that are played during lunches here at Arrowhead Game Studios. What do you do when you have some spare time to relax during lunch? Most of us here at Arrowhead either … Continue reading

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Niklas Malmborg
The perfect scene

You’ve probably seen hundreds of scenes in movies where the hero, the animal, or the monster does some really advanced manouver and pulls it off perfectly… almost too perfectly… In some scenes you really see how the director took 80 … Continue reading

Posted in Animation, Development, Fun | Tagged , , | Comments Off

Mikael Bauer
Turn it up to 11!

So it’s my turn to post something nifty on the blog and as usual the preparations have been perfect. Initially I had an idea of writing something cool about a new tech or a fancy implementation (I’m a programmer after … Continue reading

Posted in Development, Fun, Music & SFX | Tagged , | Comments Off

Therese Jansson
Working at Arrowhead (from an artist’s point of view)

I often get the question; “What’s it like working at Arrowhead?” Now I know that I can only talk about this from my own point of view as an artist, but I think that some of my coworkers would agree … Continue reading

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Kalle Sjöström
A New Hope

In October last year, me and Peter began having nightmares about the foundation which The Showdown Effect code was written upon. This all started when the authors of it had left the building and the one who could see through … Continue reading

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Patrik Lasota
Cooking, like a gamer

I play a lot of games, probably more than anyone else in the office. One could say playing games is one of my biggest hobbies, and another would be cooking. Not the kind of cooking you see on TV when … Continue reading

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Carl Brännström
I do not MUD.

MUD? What the hell is that? Some kind of game?? DON’T GO THERE!!! I only like games where you can kick the shit out of people! Chivalry, Dark Messiah, Wolfenstein, Dark Souls, Duke Nuke’em 3D – in all these games, … Continue reading

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Peter Lindgren
Do you MUD?

MUD is an acronym for Multi User Dungeon, it’s essentially a text-based MMORPG. They’ve been around ever since the 80′s, first only at universities but when the interwebs spread in the 90′s it became available for most of us. MUDs are heavily inspired by traditional pen-and-paper role-playing … Continue reading

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