Category Archives: Development

Malin Hedström
Gauntlet: First screenshots

Now at four days after the Gauntlet announcement we’re absolutely thrilled about the response we’ve received from fans as well as press. I won’t get long-winded this time but leave you with our very first released screenshots of our four … Continue reading

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Malin Hedström
We proudly bring back GAUNTLET!

All the latest news heard about Arrowhead has been of our upcoming game Helldivers with Sony, but today we are thrilled to finally announce our other project together with Warner Bros. Interactive Entertainment. We give you GAUNTLET, our completely modernized … Continue reading

Posted in Announcements, Development, Events, Games, Gauntlet, GDC | Tagged , , , , , | 5 Comments

Johan Pilestedt
Our new game: HELLDIVERS!

You may know Arrowhead Game Studios from our previous games like Magicka and today we’re excited to announce that we’ve teamed up with Sony Computer Entertainment and Foster City Studios to create our next game! So, for all of you … Continue reading

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Niklas Malmborg
The perfect scene

You’ve probably seen hundreds of scenes in movies where the hero, the animal, or the monster does some really advanced manouver and pulls it off perfectly… almost too perfectly… In some scenes you really see how the director took 80 … Continue reading

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Calle Winberg
The making of game art

Working as an artist at a game studio often requires more from you than drawing a pretty picture or making sprites in Photoshop once in a while since a lot of games these days are in 3d. For a lot … Continue reading

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Mikael Bauer
Turn it up to 11!

So it’s my turn to post something nifty on the blog and as usual the preparations have been perfect. Initially I had an idea of writing something cool about a new tech or a fancy implementation (I’m a programmer after … Continue reading

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Therese Jansson
Working at Arrowhead (from an artist’s point of view)

I often get the question; “What’s it like working at Arrowhead?” Now I know that I can only talk about this from my own point of view as an artist, but I think that some of my coworkers would agree … Continue reading

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Kalle Sjöström
A New Hope

In October last year, me and Peter began having nightmares about the foundation which The Showdown Effect code was written upon. This all started when the authors of it had left the building and the one who could see through … Continue reading

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Rob Tatnell
So how do you paint smoke?

It’s that situation again. I’m sat chatting to someone completely new, who doesn’t “get” video games and I have to explain to them what my job involves. It’s a bit better I think for environment or character artists, and perhaps … Continue reading

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Jim Svanberg
Lunch speed-painting

One of the best things about working at a rad game studio is that you are surrounded by people with the same interests as yourself. And since I’m an artist, I love to paint (shocker). As do my fellow artists … Continue reading

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