Category Archives: Design

Emil Englund
Designing GAUNTLET: Slayer Edition

During the past few months of development we have been hard at work improving on Gauntlet for the Slayer Edition release. The key points we wanted to address were Hero depth, gameplay variation and overall visuals. We did this among other … Continue reading

Posted in Design, Development, Games, Gauntlet | Tagged , , , | 21 Comments

Johan Pilestedt
Progression in Games

Hey there, It’s Friday and as usual I overshot the blog-of-the-week-day! I was originally going to write about the design of Showdown, and well – it sort of tangents that area, but this is going to be a bit more … Continue reading

Posted in Design, Development | Tagged , | Comments Off