Artist Applications – Do’s and DonR...

Hey Internet People! My name’s Rob, I’m an Art Director here at Arrowhead. We get a lot of applications for artist positions, and I’m the…

We’re back! (We weren’t really gone th...

A brand new year! Doesn’t 2015 sound so much more future than 2014? Isn’t it time for travels to Mars, exoskeletons, food in pill form…

Happy New 2015! —Arrowhead style

A very happy 2015 to you all! Let’s make sure this year is an even better one than the last. We are getting ready for…

A Silly Yule from Arrowhead

We all wish you a wonderful yuletime and holiday with family and friends! We hope we may enlighten your 2015 with more fun, challenging co-op…

Lunch game #1 – Super Puzzle Platformer Delu...

This is meant as the first post of many on games that are played during lunches here at Arrowhead Game Studios. What do you do when you…

1, 2, 3, BOOKS!

Hello! My title here at Arrowhead is that of “Producer”. Basically, one could say my job is keeping track of plans, talking to publishers, making…

The perfect scene

You’ve probably seen hundreds of scenes in movies where the hero, the animal, or the monster does some really advanced manouver and pulls it off…

The making of game art

Working as an artist at a game studio often requires more from you than drawing a pretty picture or making sprites in Photoshop once in…

Turn it up to 11!

So it’s my turn to post something nifty on the blog and as usual the preparations have been perfect. Initially I had an idea of…

Working at Arrowhead (from an artist’s point...

I often get the question; “What’s it like working at Arrowhead?” Now I know that I can only talk about this from my own point…

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