Arrowhead Game Studios is a growing team of about 50 people, known for our co-op titles. By challenging the creativity of the players, we create a memorable experience with humour and social interaction, that leaves you with a story to tell. We are now working on our biggest and most ambitious project to date. If you want to be part of a driven and friendly team with a family feeling, then Arrowhead is the place to be!
Working at Arrowhead
Employees are generally given a high level of freedom with emphasis on autonomy, as well as generous perks, such as 30 days paid vacation, various health benefits, company outings and friday beers.
The office environment is an important aspect of working at Arrowhead. Every inch of our new office is built to suit our needs, which is why we have styled the place like a second home with all the technical necessities a game company needs. A completely modern light and climate system, meeting rooms, large creative spaces and a focus on gaming areas.
Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships.
- Flexible working hours
With core working hours between 10:00–15:00 you are free to plan your week according to your own work/life schedule.
- Pension fund and insurances
You can feel secure with a full life and occupational injury insurance. An additional monthly saving is added to your pension fund.
- Additional health & rehab insurance
Quick access to medical advice, specialist care and assistance with coming back to full capacity.
- 5+1 weeks of paid vacation
- Health & wellness
Massage at the office, wellness activity hour and yearly wellness allowance. Once a year we also offer occupational health care checkups with the possibility to track your changes and progress.
Arrowhead has this fun and hearty environment. The people are open and welcoming, have a lot of humor but are still professional.
Need some tips or help with your application?
We’ve written a couple of blog posts with lots of information about what we look for in candidates, how to write a good cover email, as well as practical tips for each of your disciplines.
Part 1 focuses on the applicants’ work and the presentation.
It includes discipline specific tips for programmers, artists, sound designers and game designers.
Part 2 discusses what we look for in applicants and how to write a good email.
It contains information on our application process and what to expect from our company.
Part 3 is composed of our Q&A session submitted by our readers.
If you have any further questions do not hesitate to leave a comment and we will try to answer.
Sound Design Tips
We talk about common mistakes in sound portfolios and how to maximize your application
Want to see some of our previous art tests?
Here we’ve listed some of our art tests which we have asked applicants to complete in the past.
We generally do not ask interns to complete any tests either, however, if you want to attempt and are happy with the end result then please do feel free to include it within your application. Remember we only want to see your best work; if it is not good do not include it!
Please note that you do not have to complete any of these when applying (unless specified to do so), they are only listed as exercises for anyone who would like to practice.