About Arrowhead

Arrowhead Game Studios a friendly and welcoming collection of individuals all with different backgrounds and experiences.

Founded in 2009 in northern Sweden, the company is now conveniently located in the beautiful city of Stockholm, with the near proximity to nature, the city centre and great communications.

To date Arrowhead have released four games. We are best known for creating games in the co-op and top-down genre, such as Magicka and Helldivers. We have also worked with a number of different publishers like Warner Brothers, Sony and Paradox Interactive.

Over the years the team has grown substantially, as has the number of jobs roles. From the original 5 founders to now over 35 people, we have been featured as a Swedish Gazelle Company – a recognition of strong growth. Developing our most ambitious project to date, we now need more talented people to join us in our brand new offices in Stockholm.

Our Culture

Employees are generally given a high level of freedom with emphasis on autonomy, as well as generous perks, such as 30 days paid vacation, various health benefits, company outings and friday beers.

The office environment is an important aspect of working at Arrowhead. Every inch of our new office is built to suit our needs, which is why we have styled the place like a second home with all the technical necessities a game company needs. A completely modern light and climate system, meeting rooms, large creative spaces and a focus on gaming areas.

Our Candidates

We look for candidates who are responsible, good communicators and have a burning desire to create games. We want the candidate to feel comfortable and join in from day one and embrace the rather eccentric Arrowhead humour from time to time…!

Our Positions

We have a number of different positions available which you can find at the top of the page.

We generally do not have any application closing date as it’s extremely important for us to find the right candidate, regardless of how long the process takes.

Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships.

Never miss a job opening again!

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Need some tips or help with your application?

We’ve written a couple of blog posts with lots of information about what we look for in candidates, how to write a good cover email, as well as practical tips for each of your disciplines.

Part 1 focuses on the applicants’ work and the presentation.
It includes discipline specific tips for programmers, artists, sound designers and game designers.

Part 2 discusses what we look for in applicants and how to write a good email.
It contains information on our application process and what to expect from our company.

Part 3 is composed of our Q&A session submitted by our readers.
If you have any further questions do not hesitate to leave a comment and we will try to answer.

Sound Design Tips
We talk about common mistakes in sound portfolios and how to maximize your application

Want to see some of our previous art tests?

Here we’ve listed some of our art tests which we have asked applicants to complete in the past.

We generally do not ask interns to complete any tests either, however, if you want to attempt and are happy with the end result then please do feel free to include it within your application. Remember we only want to see your best work; if it is not good do not include it!

Please note that you do not have to complete any of these when applying (unless specified to do so), they are only listed as exercises for anyone who would like to practice.

Biomechanical Device

Medical Apparatus

The current FX Artist art test