Looking for an internship?

At Arrowhead you will be part of the team from day one.

Currently we are not taking on any interns, but please make sure to check back occasionally for any new openings! :)

Arrowhead is a small and friendly studio and we take our internships seriously. From the very beginning you can expect to be working on a live development. Although you will be supported by your Mentor, Lead and the rest of the team, we want to see you challenge yourself, meaning you will be given autonomy and responsibility over your own work.

During the course of your internship you will hopefully continue to hone and further develop a wide range of expertise, enhance your communication and teamwork skills, as well as learning the ins and outs of the different stages of the development and production pipeline.

Arrowhead are also often known to take on interns after their internship period has ended, resulting in full-time employment.

Requirements

  • Applicants must be over 18 years of age
  • We take on interns throughout the year. There is no set intake period – it is simply when we are able to, according to our studio’s schedule
  • We strongly prefer applicants who are able to work for 20 working weeks or longer
  • The internship is normally an unpaid position
  • You will need to be able to work from our studios which are located in Stockholm

How to apply

We treat internships like we treat full-time job applications. What we would like to see from applicants is a CV and a very brief cover email (a couple of sentences will do!) stating your subject and area of interest which you would like to pursue while at Arrowhead.

Links to websites and any other relevant work which may enhance your application is also crucial. This can include things like GitHub for programmers, showreels for audio engineers and portfolios for artists.

If you need further tips on how to apply, make sure to read on below…

Need some tips or help with your application?

We’ve written a couple of blog posts with lots of information about what we look for in candidates, how to write a good cover email, as well as practical tips for each of your disciplines.

Part 1 focuses on the applicants’ work and the presentation.
It includes discipline specific tips for programmers, artists, sound designers and game designers.

Part 2 discusses what we look for in applicants and how to write a good email.
It contains information on our application process and what to expect from our company.

Part 3 is composed of our Q&A session submitted by our readers.
If you have any further questions do not hesitate to leave a comment and we will try to answer.

Sound Design Tips
We talk about common mistakes in sound portfolios and how to maximize your application

Want to see some of our previous art tests?

Here we’ve listed some of our art tests which we have asked applicants to complete in the past.

We generally do not ask interns to complete any tests either, however, if you want to attempt and are happy with the end result then please do feel free to include it within your application. Remember we only want to see your best work; if it is not good do not include it!

Please note that you do not have to complete any of these when applying (unless specified to do so), they are only listed as exercises for anyone who would like to practice.

Biomechanical Device

Medical Apparatus

The current FX Artist art test